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Created by Robert C. Cooper, Brad Wright. The room took significant power to activate which was why it was a burden to use compared to database terminals if the City-ship was low on power. The stargate is modeled after what I refer to as the Sheppard-class stargate and is approximately 24 studs in diameter and about 3 studs thick. Perhaps this suggests that Atlantis was the first in a line of city ships. Take your favorite fandoms with you and never miss a beat. The show Stargate Atlantis, the 2nd live action spin-off of the Stargate movie, is based on the concept that the mythical city of Atlantis did exist but was a  city-sized starship that fled Earth long ago to escape a plague ravaging our galaxy. After the other Asurans discovered the location of the city-ship, they sent an Aurora-class battleship to destroy it. Navigation system The Control chair was the main method of activating and operating the city's Stardrive, and could also be used to control and configure some of the city's systems; in theory, the Control chair could also be used as a backup command center, although only one person can use the chair at any one time. But the only way to save Atlantis is to launch the city and seek a new home planet. Atlantis itself is a city ship capable of space flight, and originally resided on the surface of Earth, on the continent that became Antarctica. Sensor systems Controls for dialing the Stargate, raising or lowering the Stargate shield and main city shield, activating the cloaking device (only on Atlantis, developed by Dr. Rodney McKay and Dr. Radek Zelenka by interfacing a Puddle Jumpers cloak to the shield generators), and many other functions were located here. Vennix Productions is a FANDOM TV Community. After discovering the location of Atlantis, the Tau'ri sent the Atlantis expedition, which arrived at the City-ship and began to use it as a base of operations in the Pegasus galaxy. Mental (Drones) There are at least two holding rooms in a City-ship. Jack O'Neill in the control room of the underwater Jumper bay, which has been flooded with water. (Stargate: Atlantis), The stasis booths thus also served as a method of keeping terminally ill individuals alive, virtually indefinitely, until a cure could be discovered. The Siege, Part 3 - The Earth ship Daedalus arrives and helps defend Atlantis from armadas of Wraith hive ships. Ultimately, an individual within the chamber will age to the point of death. (Stargate: Atlantis), It was possible to alternate the power between the three modules allowing them to keep the City-ship powered for up to ten thousand years; however, this required the presence of a crew member to perform the switchovers over the centuries. The city was designed to be powered by a group of three Zero Point Modules, which could power the City-ship for thousands of years. (Stargate: Atlantis) A City-ship possessed a highly automated computer system which was linked with the sensors and tasked with defending the city to a certain degree. Technical specifications The Brig was a large room containing a cubical prison cell where prisoners were detained. (SGA: "The Return, Part 1"), It was possible to disable the Stargate's Dial Home Device by removing the Control crystal. However, they were later repaired. All known City-ships are capable of planetary landing; and indeed, they do not see… (SGA: "Legacy: Homecoming"), The sight of a city-ship firing drones in battle is still something capable of striking fear into the hearts of the Wraith even 10,000 years after most were abandoned as seen during the Second Battle of Atlantis. (Stargate: Atlantis). (SGA: "The Siege, Part 2", "The Return, Part 2", "The Tower"), In battle, a city-ship is an extremely effective weapons platform to the point that Atlantis firing drones still strikes fear in the Wraith even ten thousand years after the Ancients fell. The Jumpers were stored in alcoves and platforms arranged around the bay. This display took the form of a Lantean avatar that detailed various pieces of information depending on the program. Engine unit(s) When a person entered into the booth, a display opened on the wall which contained a schematic of the city with dots representing other transporters. The history of the Ancients, as well as their star maps, can be projected in this room by stepping on a panel in front of a display console, which initiates a preset program. The underside of the city contains the massive Stardrive, an area to dock the City-ship around other buildings, and clamps to hold the city onto solid ground. New occupants of the city, unaware of the design specifications, might live in ignorance of the mechanism being present. Considering the creative nature of Lego, this seemed a perfect combination. Although it was possible to reinforce the power grid with other power sources, the system worked best with ZPMs. Only when the chamber is unlocked do the forcefields drop away, allowing admittance for personnel. (Stargate: Atlantis), City-ships were equipped with a Jumper bay which contained a large number of Puddle Jumpers. This position allowed the occupants of the City-ship to monitor every aspect of the city's technologies and sensors as well as control its defensive shield (although drones were controlled from the Control chair in the Chair room. This region contained such locations as the hologram room, conference room and the Commander's office. Atlantis includes numerous buildings of various sizes, with the center facility -- the control tower -- containing the Stargate. The chambers took the form of booths which appeared to be filled with some kind of "icy" substance when activated. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. First Strike - Under an unstoppable attack by an Asuran satellite weapon, the team sinks the city to buy more time. The city also included a series of solar-powered generators which added to the power grid as well as energy from a mobile drilling platform if one was present and functioning. The Chair room was an important location in the ship and contained the Control chair itself. This was to prevent the spread of any illness by closing down systems such as the transporters and locking the doors in order to contain the spread of the disease. These weapons were stored within the city itself, and they were launched from portals located at the edges of three of the city's piers.

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